Create Radial Menus on the fly for your Game’s quick select screen. Now available thanks to Radial Menu Plugin.
Last Update | github|tavurth|godot-radial-menu|master |
Author | tavurth |
Supported Versions | 3.4 |

Features
- Generates a radial menu from the provided images
- Supports the signals “hovered” and “selected”
- Can be configured with different parameters
Installation
- Copy addons/radial_menu into your project
- In the Godot Editor, go to Project Settings > Plugins and enable the RadialMenu plugin
Usage
Create a RadialMenu node. Add child nodes TextureButton to it.
func _ready(): $RadialMenu.connect("selected", self, "_on_selected") func _input(event: InputEvent): if event is InputEventScreenTouch: $RadialMenu.set_visible(event.pressed)
func _on_selected(child: Node):
prints(“Child was selected:”, child)
License
MIT
Extra
Nothing yet. If you want to recommend a tutorial resource for this, use the suggestions page.