Align the camera with the current editor view with this simple yet effective addon.

Last Updategithub|jarneson|godot-ply|main
Authorjarneson and more
Supported Versions3.4


  • Edit meshes directly in the Godot Editor
  • 4 selection modes: Mesh, Face, Edge, Vertex
  • 3 gizmo modes: Global, Local, Normal
  • Mesh Tools
    • Subdivide
    • Triangulate
    • Invert Normals
  • Mesh Utilities
    • Export to OBJ
    • Quick Generators (plane, cube)
    • Generate
      • Plane
      • Cube
      • Isosphere
      • Cylinder
  • Face
    • Select Faces
    • Face tools (connect, subdivide, triangulate)
    • Paint Faces
  • Edge
    • Select Edges
    • Edge tools (cut loop, subdivide, collapse)
  • Updates collision meshes


  • Copy addons/ply into your project
  • In the Godot Editor, go to Project Settings > Plugins and enable the Ply plugin


Create a PlyEditor node as the child of a MeshInstance or CSGMesh and select it.

Editing Meshes

There are four selection modes:

  • 1 Mesh
  • 2 Face
  • 3 Edge
  • 4 Vertex

Shift + Clicking will add and subtract from the set of selections.
Alt + Clicking in edge or face mode will select loops.

Full guide here.




Nothing yet. If you want to recommend a tutorial resource for this, use the suggestions page.