Have you ever wondered how far are your objects in the main scene? Now there is a simple answer: Measure things, directly in Godot’s Editor.

Last Updategithub|aaronfranke|godot-measuring-tape|master
Authoraaronfranke
Supported Versions3.3

Features

Supported measurement types:

  • Length
  • Area
  • Perimeter
  • Volume
  • Surface Area

Supported unit types:

  • Meters
  • Millimeters
  • Centimeters
  • Kilometers
  • Hammer units (the Source engine’s units)
  • Inches
  • Feet
  • Feet and inches
  • Yards
  • Miles
  • Light seconds
  • Light nanoseconds
  • Hectares (area)
  • Acres (area)
  • Liters (volume)
  • Gallons (volume)

Installation

  • Copy addons/measuring_tape into your project
  • In the Godot Editor, go to Project Settings > Plugins and enable the Measuring Tape plugin.

Usage

Create a MeasuringTape2D or MeasuringTape3D node and start measuring your project!

License

MIT

Extra

Nothing yet. If you want to recommend a tutorial resource for this, use the suggestions page.