Have you ever wondered how far are your objects in the main scene? Now there is a simple answer: Measure things, directly in Godot’s Editor.
Last Update | github|aaronfranke|godot-measuring-tape|master |
Author | aaronfranke |
Supported Versions | 3.3 |

Features
Supported measurement types:
- Length
- Area
- Perimeter
- Volume
- Surface Area
Supported unit types:
- Meters
- Millimeters
- Centimeters
- Kilometers
- Hammer units (the Source engine’s units)
- Inches
- Feet
- Feet and inches
- Yards
- Miles
- Light seconds
- Light nanoseconds
- Hectares (area)
- Acres (area)
- Liters (volume)
- Gallons (volume)
Installation
- Copy addons/measuring_tape into your project
- In the Godot Editor, go to Project Settings > Plugins and enable the Measuring Tape plugin.
Usage
Create a MeasuringTape2D or MeasuringTape3D node and start measuring your project!
License
MIT
Extra
Nothing yet. If you want to recommend a tutorial resource for this, use the suggestions page.