Have you ever wondered how far are your objects in the main scene? Now there is a simple answer: Measure things, directly in Godot’s Editor.
Supported measurement types:
- Surface Area
Supported unit types:
- Hammer units (the Source engine’s units)
- Feet and inches
- Light seconds
- Light nanoseconds
- Hectares (area)
- Acres (area)
- Liters (volume)
- Gallons (volume)
- Copy addons/measuring_tape into your project
- In the Godot Editor, go to Project Settings > Plugins and enable the Measuring Tape plugin.
Create a MeasuringTape2D or MeasuringTape3D node and start measuring your project!