Do you want to implement a Discord Bot in Godot? Thanks to Discord.GD, you can make a bot in less than 10 lines of code!
Last Update | github|3ddelano|discord.gd|main |
Author | 3ddelano |
Supported Versions | 3.3 |
Features
- Make a Discord Bot in less than 10 lines of code
- Supports Buttons and SelectMenus
- Supports Application Commands aka Slash Commands
- Uses Godot signals to emit events like bot_ready, guild_create, message_create, message_delete, etc
- Get User Avatar and Guild Icon as Godot’s ImageTexture
- Uses coroutine async functions i.e Promises
Installation
- Copy addons/discord_gd into your project
- In the Godot Editor, go to Project Settings > Plugins and enable the discord.gd plugin
Usage
- After activating the plugin. There will be a new DiscordBot node added to Godot. Click on any node in the scene tree of your scene for example Root and add the DiscordBot node as a child
- Connect the various signals (bot_ready, guild_create, message_create, message_delete, etc) of the DiscordBot node to the parent node, either through the editor or in the script using the connect() method
- Attach a script to the Root node
extends Node2D
func _ready(): var discord_bot = $DiscordBot discord_bot.TOKEN = "your_bot_token_here" discord_bot.login() discord_bot.connect("bot_ready", self, "_on_DiscordBot_bot_ready") func _on_DiscordBot_bot_ready(bot: DiscordBot): print('Logged in as ' + bot.user.username + '#' + bot.user.discriminator) print('Listening on ' + str(bot.channels.size()) + ' channels and ' + str(bot.guilds.size()))
License
MIT
Extra
Nothing yet. If you want to recommend a tutorial resource for this, use the suggestions page.