Do you want to build massive worlds but Godot keeps crashing? Try this 3D GPU-Powered Terrain Editor and let your graphics card take care of the heavy processing while you are focusing on the design.
Last Update | github|awkwardpolygons|cartographer|master |
Author | awkwardpolygons |

Features
- GPU Clipmap LOD terrain mesh
- Terrain sizes from 32 to 1024 units
- Layered Terrain Material
- 16 layer Weightmap with GPU painting
- Triplanar texture mapping
- Full PBR material support
- Masked weight blending (Experimental)
- GPU Heightmap sculpting
- 16bit Heightmaps
- Physics
- Heightmap physics collision shape generator
- Terrain ray picking for painting and sculpting
- GPU ray picking
- Dynamic lighting
- Lightmap baking
- TextureArray editing
- Custome TextureArray ResourceSaver (save as .texarr)
- Custom TextureArray importer/builder
- Brushes panel
- Custom Brushes
- Brush strength
- Brush scale
- Editing tools
- Raise
- Lower
- Paint
- Erase
- Fill
Installation
- Copy addons/cartographer into your project
- In the Godot Editor, go to Project Settings > Plugins and enable the Cartographer plugin
Usage
The full guide can be found here.
License
MIT
Extra
Nothing yet. If you want to recommend a tutorial resource for this, use the suggestions page.