Do you like Blender and Godot? With this plugin you can bring Blender’s powerful transform shortcuts to Godot.

Last Updategithub|imjp94|gd-blender-3d-shortcuts|master
Supported Versions3.3


  • Transform with “G”, “R”, “S” keys and “H” key to hide
  • Revert transformation with “ALT” modifier
  • Visualize constraint axis
  • Work seamlessly with Godot Spatial Editor settings(“Use Local Space”, “Use Snap”, “Snap Settings”)
  • Type transform value
  • Switch display mode with “Z”


  • Download this respository, move addons/blender_3d_shortcuts to your {project_dir}
  • Enable it from Project -> Settings -> Plugins
  • (Optional) Clear spatial editor scale mode shortcut as it conflicts with rotate shortcut, Editor Settings > Shortcuts > Spatial Editor > Scale Mode


  • Translate: G
  • Rotate: R
  • Scale: S
  • Revert Translation: ALT + G
  • Revert Rotation: ALT + R
  • Revert Scale: ALT + S
  • Constraint to Single Axis: X or Y or Z
  • Constraint to Plane: SHIFT + (X or Y or Z)
  • Hide: H
  • Precision Mode(while transforming with mouse): SHIFT
  • Toggle Global/Local mode(non-persistent): XX or YY or ZZ
  • Switch Spatial Editor Viewport Display Mode: Z




Nothing yet. If you want to recommend a tutorial resource for this, use the suggestions page.