Do you like Blender and Godot? With this plugin you can bring Blender’s powerful transform shortcuts to Godot.
Last Update | github|imjp94|gd-blender-3d-shortcuts|master |
Author | imjp94 |
Supported Versions | 3.3 |

Features
- Transform with “G”, “R”, “S” keys and “H” key to hide
- Revert transformation with “ALT” modifier
- Visualize constraint axis
- Work seamlessly with Godot Spatial Editor settings(“Use Local Space”, “Use Snap”, “Snap Settings”)
- Type transform value
- Switch display mode with “Z”
Installation
- Download this respository, move addons/blender_3d_shortcuts to your {project_dir}
- Enable it from Project -> Settings -> Plugins
- (Optional) Clear spatial editor scale mode shortcut as it conflicts with rotate shortcut, Editor Settings > Shortcuts > Spatial Editor > Scale Mode
Usage
- Translate: G
- Rotate: R
- Scale: S
- Revert Translation: ALT + G
- Revert Rotation: ALT + R
- Revert Scale: ALT + S
- Constraint to Single Axis: X or Y or Z
- Constraint to Plane: SHIFT + (X or Y or Z)
- Hide: H
- Precision Mode(while transforming with mouse): SHIFT
- Toggle Global/Local mode(non-persistent): XX or YY or ZZ
- Switch Spatial Editor Viewport Display Mode: Z
License
MIT
Extra
Nothing yet. If you want to recommend a tutorial resource for this, use the suggestions page.